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Griffonmender

23 Game Reviews w/ Response

All 74 Reviews

Can't leave the shop easily- and with all due respect, I should just be able to select the option to leave or buy something without typing(since the text box is unresponsive.)
The game opens up way too large in the browser to easily navigate, and there is no option to fix this(or if there is, it's out of reach.)
Sound design is very poor- the high pitched beeping sound on the death screen never stops playing, and the music is just two uncredited undertale remixes- one of which plays much louder than the other.
Medals didn't work, either

This isn't a beta- this is unplayable.

CrafterValtaStudios responds:

I know why are u dont lime this game. Beacuse this Is Beta version, and full game version Will got out in april 2025. And medals. You need to be login before you start playing. And ur browser blocked opening window.
(btw next update Is settings update so u in this update can setup game. I mean volume edit, easyer leave fron shop And more) If you doesnt want play in browser, u can download desktop edition And lags gone. U also write this game Is unplayable. Yes He Is beacuse thats beta :D . Thank u for report.

Not much to it.
Scroll speed is way too fast for both songs, and notes don't appear to follow the beat or any other recognizable pattern.
Controls either can't respond fast enough, or the charting is too densely packed with notes to the point that it's not possible to keep up.
Medals don't unlock, either.

The cup is cute, and the look of the interface for the notes and health look good (and health certainly seems to be working just fine), but the gameplay is not there yet.

DeviousStudios responds:

I would fix those issues but the game is kinda cancelled

interesting, but a bit minimal.
Medals don't appear to be working.

SepticDolphin responds:

Yeah haha I'm new to Newgrounds I've been trying to get them to work all day yesterday. If you want to you can check in a day they should probably be working by then. Thank you for your comment :)

Edit: I know it's been more than a day (sorry for that), but medals should work now :)

There is no reason for a basic clicker game with no actual online features to require a log in to a separate site.
What art I can see is simple, but cute.

Yosksoda responds:

Srry I got that version mixed up it was supposed to be the penguinmod Version sorry I will remove this

Needs more work.
It's possible for enemies to spawn on top and even underneath the player, which is not ideal.
The click...limit... thing counter is obtuse to the point I didn't even know what it was at first.
There is never more than one enemy at a time, which makes slower moving enemies very tedious.

I like the backdrop and the little green guy is very cute, but otherwise the visuals are rather lacking.
There's only one enemy and the player is a boring grey circle, which isn't very interesting.

There is also no points counter in-game, which is weird for a hi-score arcade type game, and confusing when every medal is score based.

Though there is evidence that cosmetic changes have been made- fonts, music, etc.- and a options menu is a nice touch, the base of the game is very weak.
The mechanics need to be adjusted, especially enemy spawning.

shps18ppt responds:

It is not an arcade game, plus we had a failure at the database system, sorry about that. Thanks for the feedback! Plus, I'd say the grey circle is pretty much intentional so that it is the one who makes things better. Please trust me on that. Plus, that isnt a high score arcade-type game, it is supposed to be a counter, something like experience points for playing a game.

Are there any examples of this in use?
It sounds interesting for sure, but I'm a bit confused on what the end product would look like.

KittyhawkMontrose responds:

Hey! Looks like you already read "the Jar", so you've seen it in action. Congrats on finishing! :D There's several others in the Game Portal so far, and I'd love to see more! If you're wanting to see some more of my comics, please check out my other series, "Paradise Slice": https://www.newgrounds.com/playlists/view/c4542ee899d10d165adad13c7c27a5b7

Mobile support isn't quite right.
Either that or the game really doesn't like my tablet.
Regardless, despite being stuck in place and lagging severely, I am somehow killing orcs and gaining levels, so it does appear to work.
I also got pc controls only in the instructions, so I have no idea how to do things like switch characters
The character select screen was kind of confusing.

Pixels are cute.

Edit: Consider using the coauthor function in project settings to add the rest of the team to the credits and allow the game to show up on their pages with the other projects they've worked on.

Edit2: Noted. Hope testing goes well.

Darkpouetman responds:

Thanks a lot for your feedback! I don't have a tablet to test on so I didn't consider this, I'll see what I can do to make sure the mobile controls display properly. I'll also add the controls for the gamepads as well.

There is no team, only myself, the credits are the itch.io pages of the assets packs that I used to make the game.

It's not bad, but it's a bit strange and inconvenient that I can't tell how many points I've put into each of my stats.
It's also a bit annoying that the same enemy type can have a completely different element.
I know random elements are the point, but it's still a little frustrating.

The enemies seem somewhat interchangeable.
There doesn't appear to be any significant difference in behavior between a goblin or a ghost, or it's so subtle as to be undetectable.

I do like the basic concept, the battle system is functional, and the graphics are nice, but I feel like the game could use a few tweaks.

hhponygames responds:

Thank you. Fixed the first two issues. :D
I upped the enemy damage though.

20's web design? I'm just gonna assume that's a typo.
The aesthetic seems *possible* with 2000's technology, but the style doesn't really feel like it comes from that era. At the very least, I never saw any flash games that featured this lineless art back then.
However, it is nice to look at.

I'm a bit confused on some of the other design choices as well.
The orange glitchy effect doesn't look like it comes from the same game, and blackish gray "glitch" that covers Toppy's face doesn't really look like anything in particular?
It's hard to tell from such a short demo, but it seems a bit derivative of Amanda the Adventurer and Andy's Apple Farm.
However, this aesthetic would be very unique for a FNAF game, as most tend towards a more realism based approach.
Also, there is a lot of spelling mistakes that do not seem intentional, including in the newspaper(?)
at the end.

As for the horror, there is potential here, but there needs to be more buildup and atmosphere.
Jumping the player with "spooky" stuff in rapid succession, especially in such a short game, reduces and even nullifies the effectiveness of the scares.
Don't be afraid to have stretches on occasion where nothing bad happens, but it *feels* like something WILL go wrong. Sound design is you friend- pick your sound effects and music wisely, and know when to bring them out and when to leave the player in unsettling silence.

In short, you've got a good start, but it just needs some more refining.

mrchees responds:

thank you i am making a 2nd game with a lot more games so the build up to the jumpscare, and the next game is gonna be set place in 2011 so the game is gonna look better, and this is gonna be one of the gameplay in the full fnaf fan game, and no it would be the same like this, think of this is a demo to see if it sticks or not, and the bad english is for i am not native merican

Just a Jersey girl drawing things.
I'm currently working on my comic, Dreamtamers, as well as other things. ^ ^

Age 27, Female

Balloon Monkey

New Jersey

Joined on 4/14/21

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